// -*- c++ -*-
// Generated by gtkmmproc -- DO NOT MODIFY!
#ifndef _GIOMM_THREADEDSOCKETSERVICE_H
#define _GIOMM_THREADEDSOCKETSERVICE_H


#include <glibmm.h>

// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-

/* Copyright (C) 2010 Jonathon Jongsma
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include <giomm/socketservice.h>


#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef struct _GThreadedSocketService GThreadedSocketService;
typedef struct _GThreadedSocketServiceClass GThreadedSocketServiceClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */


namespace Gio
{ class ThreadedSocketService_Class; } // namespace Gio
namespace Gio
{

/**
 * A threaded GSocketService
 *
 * A ThreadedSocketService is a simple subclass of SocketService
 * that handles incoming connections by creating a worker thread and
 * dispatching the connection to it by emitting the ::run signal in
 * the new thread.
 *
 * The signal handler may perform blocking IO and need not return
 * until the connection is closed.
 *
 * The service is implemented using a thread pool, so there is a
 * limited amount of threads availible to serve incomming requests.
 * The service automatically stops the SocketService from accepting
 * new connections when all threads are busy.
 *
 * As with SocketService, you may connect to ThreadedSocketService:run,
 * or subclass and override the default handler.
 *
 * @newin{2,24}
 * @ingroup NetworkIO
 */

class ThreadedSocketService : public Gio::SocketService
{
    
#ifndef DOXYGEN_SHOULD_SKIP_THIS

public:
  typedef ThreadedSocketService CppObjectType;
  typedef ThreadedSocketService_Class CppClassType;
  typedef GThreadedSocketService BaseObjectType;
  typedef GThreadedSocketServiceClass BaseClassType;

private:  friend class ThreadedSocketService_Class;
  static CppClassType threadedsocketservice_class_;

private:
  // noncopyable
  ThreadedSocketService(const ThreadedSocketService&);
  ThreadedSocketService& operator=(const ThreadedSocketService&);

protected:
  explicit ThreadedSocketService(const Glib::ConstructParams& construct_params);
  explicit ThreadedSocketService(GThreadedSocketService* castitem);

#endif /* DOXYGEN_SHOULD_SKIP_THIS */

public:
  virtual ~ThreadedSocketService();

#ifndef DOXYGEN_SHOULD_SKIP_THIS
  static GType get_type()      G_GNUC_CONST;


  static GType get_base_type() G_GNUC_CONST;
#endif

  ///Provides access to the underlying C GObject.
  GThreadedSocketService*       gobj()       { return reinterpret_cast<GThreadedSocketService*>(gobject_); }

  ///Provides access to the underlying C GObject.
  const GThreadedSocketService* gobj() const { return reinterpret_cast<GThreadedSocketService*>(gobject_); }

  ///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
  GThreadedSocketService* gobj_copy();

private:


protected:
    explicit ThreadedSocketService(int max_threads);

public:
    
  static Glib::RefPtr<ThreadedSocketService> create(int max_threads);


  /**
   * @par Prototype:
   * <tt>bool on_my_%run(const Glib::RefPtr<SocketConnection>& connection, const Glib::RefPtr<Glib::Object>& source_object)</tt>
   */

  Glib::SignalProxy2< bool,const Glib::RefPtr<SocketConnection>&,const Glib::RefPtr<Glib::Object>& > signal_run();

    #ifdef GLIBMM_PROPERTIES_ENABLED
/** The max number of threads handling clients for this service.
   *
   * You rarely need to use properties because there are get_ and set_ methods for almost all of them.
   * @return A PropertyProxy that allows you to get or set the property of the value, or receive notification when
   * the value of the property changes.
   */
  Glib::PropertyProxy_ReadOnly<int> property_max_threads() const;
#endif //#GLIBMM_PROPERTIES_ENABLED


public:

public:
  //C++ methods used to invoke GTK+ virtual functions:
#ifdef GLIBMM_VFUNCS_ENABLED
#endif //GLIBMM_VFUNCS_ENABLED

protected:
  //GTK+ Virtual Functions (override these to change behaviour):
#ifdef GLIBMM_VFUNCS_ENABLED
#endif //GLIBMM_VFUNCS_ENABLED

  //Default Signal Handlers::
#ifdef GLIBMM_DEFAULT_SIGNAL_HANDLERS_ENABLED
  virtual bool on_run(const Glib::RefPtr<SocketConnection>& connection, const Glib::RefPtr<Glib::Object>& source_object);
#endif //GLIBMM_DEFAULT_SIGNAL_HANDLERS_ENABLED


};

} // namespace Gio


namespace Glib
{
  /** A Glib::wrap() method for this object.
   * 
   * @param object The C instance.
   * @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
   * @result A C++ instance that wraps this C instance.
   *
   * @relates Gio::ThreadedSocketService
   */
  Glib::RefPtr<Gio::ThreadedSocketService> wrap(GThreadedSocketService* object, bool take_copy = false);
}


#endif /* _GIOMM_THREADEDSOCKETSERVICE_H */

