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# MenuItem.qml Example File

demos/mobile/quickhit/MenuItem.qml

     /****************************************************************************
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     ** Contact: http://www.qt.io/licensing/
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     ** This file is part of the QtDeclarative module of the Qt Toolkit.
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     import QtQuick 1.0

     Text {
         id: menuItem
         text: name
         color: "white"
         opacity: 1
         font.family: "Calibri"
         font.pixelSize:  menu.width / 8
         x: (parent.width - width )/ 2

         property bool selectedItem: false
         property int type

         signal itemSelected()

         transform: Rotation { id:rotationId; origin.x:width/2; origin.y:height/2; axis { x: 1; y: 0; z: 0 } angle: 0 }
         SequentialAnimation {
             id: toRotateRightAndCenterAnim
             PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
                 properties: "angle"; from: 0; to: 180; duration: 300 }
             PropertyAction  { target: menuItem; property: "color"; value:"red"}
             PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
                 properties: "angle"; from: 180; to: 360; duration: 300 }
             PropertyAction  { target: menuItem; property: "color"; value:"white"}
         }

         function selectItem(doSelect) {
             if (!toRotateRightAndCenterAnim.running) {
                 GameEngine.playInternalSound(0)
                 toRotateRightAndCenterAnim.restart()
                 if (doSelect) {
                     GameEngine.playInternalSound(1)
                     selectionTimer.restart()
                 }
             }
         }

         Timer {
             id: selectionTimer
             interval: 1000; running: false; repeat: false
             onTriggered: menuItem.itemSelected()
         }

         MouseArea {
             id: mouseArea;
             anchors.fill: parent
             onClicked: {
                 selectItem(true)
             }
         }

         Keys.onSpacePressed: { selectItem(true) }
         Keys.onSelectPressed: { selectItem(true) }
         Keys.onEnterPressed: { selectItem(true) }
         Keys.onReleased: {
             if (event.key == Qt.Key_Down || event.key == Qt.Key_Up) {
                 selectItem(false)
             }
             event.accepted = false
         }
     }