/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#include <osg/ValueStack>

#include <stdlib.h>

using namespace osg;

ValueMap::ValueMap()
{
}

ValueMap::ValueMap(const ValueMap& vm, const osg::CopyOp& copyop):
    osg::Object(vm, copyop)
{
    for(KeyValueMap::const_iterator itr = vm._keyValueMap.begin();
        itr != vm._keyValueMap.end();
        ++itr)
    {
        _keyValueMap[itr->first] = osg::clone(itr->second.get(), copyop);
    }
}

ValueMap::~ValueMap()
{
}
