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# application.qml Example File

demos/mobile/guitartuner/src/application.qml

     /****************************************************************************
     **
     ** Copyright (C) 2015 The Qt Company Ltd.
     ** Contact: http://www.qt.io/licensing/
     **
     ** This file is part of the QtDeclarative module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
     **   * Neither the name of The Qt Company Ltd nor the names of its
     **     contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
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     **
     ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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     import QtQuick 1.0
     import "mycomponents"

     /* The base canvas for all QML drawing. */
     Rectangle {
         id: application

         property int targetNoteIndex: 0
         property alias frequency: noteChooser.currentFrequency
         //Data provided to C++.
         property bool isInput: true
         property bool isMuted: false
         property bool isAuto: true
         property alias maxVoiceDifference: voiceDifferenceMeter.maxValue
         property real volume: 0.5
         property real sensitivity: 0.5

         //Signals to C++.
         signal volumeChanged(real volume)
         signal microphoneSensitivityChanged(real sensitivity)
         signal targetFrequencyChanged(real frequency)
         signal modeChanged(bool isInput)
         signal muteStateChanged(bool isMuted)

         //Slots for signals coming from C++.
         function voiceDifferenceChanged(difference) {
             if (isAuto) timer.running = true;
             voiceDifferenceMeter.valueChanged(difference);
             noteImage.glowing = false
         }
         function correctFrequencyObtained() {
             noteImage.glowing = true
         }
         function lowVoice() {
             noteImage.glowing = false
         }

         //Private function for changing the target frequency automatically.
         function calculateTargetFrequency(difference) {
             var tempDifference = Math.abs(difference);
             var tempIndex = targetNoteIndex
             while (!(difference < 0 && tempIndex == 0) &&
                    tempDifference >= notes.get(tempIndex-(difference<0)).interval/2) {
                 tempDifference -= notes.get(tempIndex-(difference<0)).interval;
                 tempIndex += difference/Math.abs(difference);
             }
             if (tempIndex != targetNoteIndex) {
                 targetNoteIndex = tempIndex
                 noteChooser.currentFrequency = notes.get(targetNoteIndex).frequency;
                 targetFrequencyChanged(frequency);
             }
         }

         width: 360; height: 640
         color: "black"

         //Provides data for functions.
         NotesModel {id: notes}

         /* A timer for changing the target frequency automatically.
          * This is needed for avoiding recursion. */
         Timer {
             id: timer

             interval: 1
             onTriggered: calculateTargetFrequency(voiceDifferenceMeter.value)
         }

         //A meter for showing the difference between current and target frequency.
         Meter {
             id: voiceDifferenceMeter

             maxValue: 12
             minValue: -maxValue
             height: imageSize.height/background.sourceSize.height*parent.height
             width: imageSize.width/background.sourceSize.width*parent.width
             anchors {
                 topMargin: 100/background.sourceSize.height*parent.height
                 horizontalCenter: parent.horizontalCenter
                 top: parent.top
             }
         }

         Image {
             id: background

             anchors.fill: parent
             smooth: true
             source: "./mycomponents/images/guitartuner_skin.png"
         }

         //A button for quitting the application.
         Image {
             id: quitButton

             width: sourceSize.width/background.sourceSize.width*parent.width
             height: sourceSize.height/background.sourceSize.height*parent.height
             source: "./mycomponents/images/power.png"
             smooth: true
             KeyNavigation.up: volumeAdjuster
             KeyNavigation.down: modeButton
             Keys.onEnterPressed: Qt.quit()
             anchors{
                 leftMargin: 297/background.sourceSize.width*parent.width
                 left: parent.left;
                 topMargin: 17/background.sourceSize.height*parent.height
                 top: parent.top
             }

             MouseArea {
                 anchors.fill: parent
                 onClicked: Qt.quit()
             }
         }

         //An image for showing the target note.
         Image {
             id: noteImage

             property bool glowing: false

             width: sourceSize.width/background.sourceSize.width*parent.width
             height: sourceSize.height/background.sourceSize.height*parent.height
             source: glowing ? notes.get(targetNoteIndex).glowSource : notes.get(targetNoteIndex).bigSource

             anchors {
                 topMargin: 273/background.sourceSize.height*parent.height
                 top: parent.top
                 horizontalCenter: parent.horizontalCenter
             }
         }

         //A button for choosing the input/output mode.
         Image {
             id: modeButton

             function buttonPressed() {
                 isInput = !isInput
                 modeChanged(isInput)
                 if (isInput) {
                     soundIcons.source = "./mycomponents/images/sensitivity.png"
                     source = "./mycomponents/images/voicemode_off.png"
                     volumeAdjuster.setValue(sensitivity)
                 }
                 else {
                     //Change off from "auto" mode
                     if (isAuto) {
                         noteChooser.pushButton(targetNoteIndex)
                     }
                     if (isMuted) {
                         soundIcons.source = "./mycomponents/images/volume_off.png";
                     }
                     else
                         soundIcons.source = "./mycomponents/images/volume.png"
                     source = "./mycomponents/images/voicemode_on.png"
                     volumeAdjuster.setValue(volume)
                 }
             }

             width: sourceSize.width/background.sourceSize.width*parent.width
             height: sourceSize.height/background.sourceSize.height*parent.height
             smooth: true
             source: "./mycomponents/images/voicemode_off.png"
             KeyNavigation.up: quitButton
             KeyNavigation.down: noteChooser
             Keys.onEnterPressed: buttonPressed()
             anchors {
                 leftMargin: 16/background.sourceSize.width*parent.width
                 left: parent.left
                 topMargin: 353/background.sourceSize.height*parent.height
                 top: parent.top
             }

             MouseArea {
                 anchors.fill: parent
                 onPressed: {
                     parent.focus = true
                     parent.scale = 0.95
                 }
                 onReleased: {
                     parent.scale = 1/0.95
                 }
                 onClicked: parent.buttonPressed()
             }
         }

         //Buttons for choosing the target note.
         NoteButtonView {
             id: noteChooser

             width: parent.width*0.95; height: width/model.count
             onNoteSelected: {
                 if (note == "Auto") {
                     if (!isAuto) {
                         isAuto = true
                     }
                     if (!isInput) {
                         modeButton.buttonPressed()
                     }
                 }
                 else {
                     timer.running = false;
                     isAuto = false
                     targetNoteIndex = index
                     targetFrequencyChanged(frequency)
                 }
                 focus = true
             }
             KeyNavigation.up: modeButton
             KeyNavigation.down: soundIcons
             anchors {
                 horizontalCenter: parent.horizontalCenter
                 topMargin: 454/background.sourceSize.height*parent.height
                 top: parent.top
             }
         }

         //An element for showing the mode and changing the mute state.
         Image {
             id: soundIcons

             function stateChanged() {
                 isMuted = !isMuted
                 muteStateChanged(isMuted)
                 if (isMuted) {
                     source = "qrc:/src/mycomponents/images/volume_off.png"
                 }
                 else {
                     source = "qrc:/src/mycomponents/images/volume.png"
                 }
             }

             width: sourceSize.width/background.sourceSize.width*parent.width
             height: sourceSize.height/background.sourceSize.height*parent.height
             smooth: true
             source: "./mycomponents/images/sensitivity.png"
             Keys.onEnterPressed: stateChanged()
             KeyNavigation.up: noteChooser
             KeyNavigation.down: quitButton
             KeyNavigation.left: volumeAdjuster
             KeyNavigation.right: volumeAdjuster
             anchors {
                 leftMargin: 42/background.sourceSize.width*parent.width
                 left: parent.left
                 topMargin: 565/background.sourceSize.height*parent.height
                 top: parent.top
             }

             MouseArea {
                 anchors.fill: parent
                 onClicked: {
                     if (!isInput) {
                         parent.stateChanged()
                     }
                     parent.focus = true
                 }
             }
         }

         //An element for adjusting volume.
         Adjuster {
             id: volumeAdjuster

             max: 1
             value: 0.5
             width: 222/background.sourceSize.width*parent.width
             height: parent.height*0.1
             onFocusChangedByClick: focus = true
             onArrowPressedWhenValueOverLimits: soundIcons.focus = true
             KeyNavigation.up: modeButton
             KeyNavigation.down: quitButton
             anchors {
                 leftMargin: 98/background.sourceSize.width*parent.width
                 left: parent.left
                 verticalCenter: soundIcons.verticalCenter
             }
             onValueChanged: {
                 if (isInput) {
                     sensitivity = value;
                     microphoneSensitivityChanged(1-sensitivity)
                 }
                 else {
                     volume = value
                     volumeChanged(volume)
                 }
             }
         }
     }