CGAL 4.7 - Triangulated Surface Mesh Deformation: Triangulated Surface Mesh Deformation Reference

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CGAL 4.7 - Triangulated Surface Mesh Deformation

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Triangulated Surface Mesh Deformation Reference

##

Sébastien Loriot, Olga Sorkine-Hornung, Yin Xu and Ilker O. Yaz
This package offers surface mesh deformation algorithms which provide new positions to the vertices of a surface mesh under positional constraints of some of its vertices, without requiring any additional structure other than the surface mesh itself.

Introduced in: CGAL 4.5
Depends on: Sparse symmetric solver such as those from Eigen
BibTeX: cgal:lsxy-tsmd-15b
License: GPL
Windows Demo: Edit plugin of the Polyhedron demo
Common Demo Dlls: dlls

## Classified Reference Pages

## Main Class

- `CGAL::Surface_mesh_deformation`

## Concepts

- `DeformationClosestRotationTraits_3`
- `RawPoint_3`
- `SparseLinearAlgebraTraitsWithFactor_d`
- `SurfaceModelingWeights`

## Algebraic Traits

- `CGAL::Deformation_Eigen_closest_rotation_traits_3`
- `CGAL::Deformation_Eigen_polar_closest_rotation_traits_3`

## Modules

| Concepts

## Classes

class | CGAL::Deformation_Eigen_closest_rotation_traits_3
| A class to compute the closest rotation in Frobenius norm to a 3x3 Matrix using the `Eigen` library . More...
class | CGAL::Deformation_Eigen_polar_closest_rotation_traits_3
| A class to compute the closest rotation in Frobenius norm to a 3x3 Matrix using the `Eigen` library . More...
class | CGAL::Surface_mesh_deformation< HG, VIM, HIM, TAG, WC, ST, CR, VPM >
| Class providing the functionalities for deforming a triangulated surface mesh. More...

## Enumerations

enum | CGAL::Deformation_algorithm_tag { CGAL::ORIGINAL_ARAP, CGAL::SPOKES_AND_RIMS }
| Deformation algorithm type. More...

## Enumeration Type Documentation

enum CGAL::Deformation_algorithm_tag

Deformation algorithm type.

`#include <CGAL/Surface_mesh_deformation.h>`

Enumerator
ORIGINAL_ARAP | use original as-rigid-as possible algorithm
SPOKES_AND_RIMS | use spokes and rims version of as-rigid-as possible algorithm